![]() Regarding damage, it now stands right between light weapons and heavy ones. ![]() Community suggestion: The Frantic Sword has been totally rebalanced.The broadsword can now hit enemies behind you.Shocker mob from Ossuary can be frozen.The Quickbow now only requires 2 arrows to grant criticals instead of 3.The amount of cells you can drop have been balanced everywhere.A tier+1 affix is one that augments Health, Weapon or Skill. A super deal is now an item that has a guaranteed tier+1 affix on it, which STACKS with all its regular other affixes. The "Super deal" mechanic of shops has been changed (you know, when you see an item in a shop with a large green banner behind it).This is meant to be tested and balanced with a future shield update. This is no longer the case, allowing new combinations like using a shield efficiently with a Skill based build. If your Strength was too low, your shield could be "breached" by high level enemies. We removed the Shield breach mechanic completely.Installed workshop mods are now automatically update.And we made sure their positionning was much more balanced. No, we actually divided their frequency by 2. Community suggestion: We know you LOVE the shocker enemy from the Ossuary, so we doubled their frequency. ![]()
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